Most people will agree that after years of teasing, Robert Pattinson and Kristen Stewart finally made their long-awaited on-screen debut as a couple in the 2016 film, Love & Lucrèce. The kissing scene between these two Hollywood powerhouses was one of the movie’s highlights, and it quickly went viral. Now that the film is about to be released on DVD, fans are wondering if the on-screen chemistry between these two was more than just a product of good old-fashioned screenwriting and acting skillz. Is it possible for a Kissing Game to really work? Let’s find out.
The Making Of The Legend Of Zelda: A Link To The Past
Before we begin, let’s take a moment to remember the legendary Game & Video Game Legend of Zelda – A Link To The Past. This classic game boasts a plot that links the witchery of the game’s title to that of the main character’s wife. While most of the game’s innocent romance is kept secret (at least for the first half of the game), players will eventually uncover the truth regarding the Witchery and its connection to Link’s wife.
The game is one of the most addictive and entertaining from the Sonic and Mega Bust Academy. Like a classic game of bust a lúcra, players will hunt for and collect power ups that will allow them to defeat the game’s boss at any given moment. However, despite the addictive and entertaining nature of the game, it is fair to say that most people have a hard time remembering where they left off the last time they played it.
Kissing Games Before The Legend Of Zelda: A Link To The Past
While Zelda is without a doubt one of the most influential games of all time, it did not become famous entirely on its own. The game is part of a series that included other popular titles such as the following:
In the game, players take on the roles of a bust a lúcra; however, although the game was popularized by the interaction of human players, the actual game
principle is equivalent to that of a Chinese lottery. The concept of a Kissing Game dates back to the 1960s, when it was first introduced to the gaming public as a joke.
One of the first known cases of a Kissing Game involves a player named Tony who was playing a Russian roulette type of a game with his friend Jimmy. After wagering some base currency (which at the time was worthless) for additional play, the
game entered a period of hilarity as the boys were forced to play a dual role. Jimmy was the spinner and roulette wheel, and Tony was responsible for the numbers displayed on the wheel. Because of this
arrangement, the game was referred to as a Kissing Game. One of Jimmy’s final spins landed on a red number (7), the same as the number displayed on the boy’s shirt. In a fit of pity, Tony lifted his shirt to reveal a big red mark on his chest. At this point, the game turned sad as Tony realized the truth about his friend’s death. After that, the game of Kissing Games entered its grim stage.
In the 1970s, as the economic crisis of the 70s waxed worrisome, so did the popularity of Kissing Games. During this time frame, hacking and exploiting bugs in games became common, and the public realized the importance of preventing their computers from being hacked.
In 1978, a 17-year-old named Jon Wolfe wrote an article for the now-defunct magazine, AOL ONLINE, in which he analyzed the death knell for the form as well as its popularity. Wolfe pointed out that although the form had been around since its invention, the computer age had made it vulnerable to new risks. He also noted that kids were particularly at risk. The article was titled, “Kissing Games Will Never Die, But They Can End Up Hacking Your Computers If You’re Not Cautious.”
Wolfe’s words were on the money, and it was only a matter of time before the popularity of the form declined. Today, Kissing Games are rarely seen in pop culture (at least in its original form), with the exception of the gaming world
and Asian lottery parlor games.